Frame Fighters
How to play :
You have 5 different options, they all have different speeds that is shown on the right side, the input key associated with each option is listed on the left side. The speed on each option may change depending on your characters situation.
Jab: The fastest attack, good for interrupting other options, but leaves you at a disadvantage if blocked. Does 1 damage & has 2 frame startup
Strong Punch: A strong attack that gives good advantage on hit or block, but could be interrupted by jab. Does 2 damage & has 3 frame startup
Throw: An attack that can defeat block but easily interruptible by other attacks. Does 2 damage & has 4 frame startup
Dragon Uppercut: A massive attack that can evade your enemies attacks. A good way to reverse the situation but has long startup and leaves you completely defenseless if blocked. Does 3 damage & has 5 frame startup
Block: An instant defensive option. Good for a low risk defensive option, but could be grabbed out of & leaves you at a disadvantage when hit by strong punch. Does 0 damage & has 0 frame startup.
Status | Released |
Platforms | HTML5 |
Author | SamLynux |
Genre | Fighting |
Made with | Unity |
Tags | 2D, Local multiplayer, Minimalist, Retro, Turn-based, Turn-Based Combat, Two Player, Unity, Versus |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Accessibility | Color-blind friendly, Configurable controls |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Comments
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This is a pretty fun game that recontextualizes the fighting game genre into a more complex version of RPS, which most FGC games tend to lean on. I love that it treads on the good aspects of both games, with the simplistic approach and leverage time for thinking of RPS and the variety of options and situational awareness of FGC.